Where does the Larp take place? CVJM Herbstein, Ernst-Klotz-Weg 1, 36358 Herbstein in Germany
When? Thursday, May 4, 2023. Time In at 8:30 p.m.
How can player connect with others or exchange information beforehand?
Are children allowed?
If I already have a ticket, how do I register my character? Please fill out the following form.
Can I resell the ticket? Yes, it is transferable and not person-bound. It only depends on the code.
Can I arrive before Thursday?
If it is important to you to set up already from Wednesday, please write us info(at)tollgund.de.
Is it worth to come only for the weekend?
Yes, but it's important that if you come after the game started, don't disturb the others! Get dressed first, arrive ingame and get your stuff later. After you talk to our team (game masters).
Can a player character die?
Yes. See char death.
How does it work with the ingame currency?
Pounds and shillings - bills only. Our team distributes the money at the beginning. There will be no "realistic" economic system.
What should I pay attention to when creating a character?
Do not copy a character from a movie. Your character should have weaknesses and fears. You can find more about this here...
Can I sleep in a hut offgamge (e.g. Friedheim) and belong to another settlement ingame (e.g. Taboo Moor)?
No, please don't. If you go "home" at night, the way will already feel offgame to you. You'll deprive yourself of immersion too often.
What languages do you speak?
If you like (as long as you can offgame), your char can speak multiple languages. Most people will speak English and German. Language differences should only help the immersion.
Are there players who can do magic?
Yes, but please no "lightning balls" or “a quick healing”. Rather subtle witchcraft, dark rituals. If you want your char to be able to cast spells, read on here, "How do we portray sorcery?"
Witchcraft is forbidden in James Town and in Friedheim.
Can player be rich, powerful, or noble?
Yes. The more powerful the role, the more responsibility you have. "Think" then more like an NPC and ignite plots.
Can any player carry a firearm?
No. Wizards don't. And if you're a rich dandy or a fine lady, you let your servants or bodyguards shoot.
Who has the most gun power?
Soldiers and bodyguards. If you play a soldier, you can stuff yourself with sabers and firearms. :) Soldiers are subordinate to the governor.
They are basically stronger than everyone else: they shoot more accurately and also fight better with the saber than other chars. There are player and NPC soldiers.
Which weapons fit the game?
Battle staffs and spears have too much "advantage" in larp. Therefore they are rather for a NPC. Shields, long hammers and swords do not fit into the setting at all. More for shooting...
Are there several attacks also from outside, i.e. from the NPC's side?
Yes, but not in Friedheim. As soon as you leave the safe Friedheim, it can become dangerous.
Do the Tollgund rules, such as the rule of 3, apply?
Only partially: once you leave a camp at night, you go with a maximum of three people. We recommend you to use a lantern. If you hide without a lantern and get caught by a Mad Face, it will be harder for you.
During the day, you can move around in larger groups.
"If there are more than 3 together at night, the whole group dies."
Can I play my old char?
We are playing in the "real" world. You should not play your old pirate or even a fantasy char. But you can use parts of the wardrobe. We recommend you to create a new character.
Actually, there is no telling, like “you see, I am invisible"?
Please, try to do without telling!
Is there electricity?
Offgame of course, but also ingame? Yes! Historically, there was no electricity at the time (at least not on Hawakani Island). But let's bend the world a little. Friedheim is already using electric lanterns.
Can you take photos?
Only if you play an ingame photographer. So, those first folding cameras with a killer flash.
Are there monsters, ghosts or even werewolves?
Never in Friedheim. In James Town also usually not. But basically, anything can happen at night in the forest or on the paths. In Taboo Moor ... anything can happen.
But we stay subtle. There do not habe monster waves.
If you don't like creeps, ghosts, etc., avoid the forest and Taboo Moor!
Are dogs, horses, sheep.... allowed?
Yes. We do have at least dogs, an ochse and a horse.