MAGIC basically functions similar to shooting.
Unfortunately, we can't do magic offgame (yet). The magic only works if at least two people play or react appropriately. And engage in a fantasy together.
No fast spells, i.e. nobody can
Not mystical. Also: too much power.
Some player will potray witches, shamans or cult leaders. And we NPC/Orgas will play sick stuff, too. What's it about?
Subtle magic, dark rituals, nasty curses - but also healing.
Healing like this takes time, involves several people, and is rather exciting. Immersive. Sometimes it seems more like torture?
Most of it will just happen - between you and another person. It doesn't matter if it's an NPC or a player. When in doubt: play along, say "yes", offer, get into a "loop". Make yourself little (sometimes big), scream, show fear, anger, pain - or go crazy! 😊 Drama. Emotions.
Think less, feel a lot. Show a lot!
There is no:
Basically, if you're doing magic:
Okay, in case of need you could whisper something in the player's ear if the player is completely overwhelmed. Or you could slip the enchanted person a note.
The can stay ingame while avoiding offgamge Telling, e.g.:
"Ah, do you feel the tingling in your head yet? The chill that..."
But sometimes a small system can be enriching:
Probably before the game starts, we give each player a piece of paper. We trust you not to look at this piece of paper at first - but to carry it with you. Then, if you ever hurt a witch or a mystical being, you take out the note after the scene. You think about a number from 1-6 beforehand and read through the corresponding offgame information. Then you act accordingly. It might say things like:
Uncertainty creates adventure. So, we no longer have total control of our actions. And you think twice about really pointing the gun at that damn witch... 😉 (Do it!)
Some of Taboo Moor's inhabitants can perform magic. But there are other roles that you might call "witches": Narune, Mad Faces...
Can you die if you get cursed? Or kill a witch? Yep: