4 - 7 May 2023 in CVJM Herbstein, Germany (cottage village and campground)
Setting: Myths, muskets, witchcraft, 1825, not historically accurate, fantasy island in the North Pacific with 3 settlements
Game potential: skirmishes, shootouts, adventure, suspense, trade, politics, intrigue, betrayal, blood, dark rituals and witchcraft
What NOT to expect?
What can you expect?
There are three locations for player and NPC:
1. Friedheim: "The Sacred Port".
2. James Town: "The Powder Keg
3. Taboo Swamp: "the outcasts"
If you want to learn more about a settlement, click on the name.
Tickets are available here. But for now, read on...
Aspiration and Setting:
You want to know more about the background and history of the three places? Click here to continue.
What are possible scenes, plots or settings?
Want to connect with other SC and NPC?
Cabins and tents:
Basically, the interiors of the tents and huts are offgame. But you can also make your sleeping area ingame: Then put a sign clearly visible - with the name of your profession or your family. Others know that you are allowed to continue playing in your tent or hut.
But be careful: this also means that someone may sneak in, steal something, leave something behind, or there may be fighting. If full immersion kicks you: go for it!
Style guide / garb? 18th/19th century (we won't get too specific). Victorian or the time before.
Actually, pirate or western style also fits the genre. A revolver hero doesn't fit at all, but the clothing style does. And you can't play a captain either, but you could use some clothes from your wardrobe for your new char.
You only have medieval clothes? As a beggar, rogue, woodsman, dancer, or peasant, that would work too.
Muskets and weapons: Do you need muskets? No. Most player will carry a dagger at most. But maybe you enjoy threatening and shooting - then get a pistol or rifle that can fire a single shot (so, not a revolver). Sure, we're talking about deco pistols here, like this (no projectiles flying).
You can pull the hammer, pull the trigger, and it goes "BANG!" Not insanely loud, but it's enough for your opponent to act out.
Realism? It is not going to be realistic or historically accurate! Then there would be no Flunker Church or sorcery. And women would not be allowed to play rich merchants. So please don't argue with "...but it wasn't like that back then". Sign up only if emotional scenes are more important to you than realism - and you can do without historical "correctness".
Witches, shamans and other "spellcasters":
What can you NOT play?
Which series or movies fit?
Taboo (Tom Hardy), Sleepy Hollow (Johnny Depp), Pact of the Wolves, La Révolution, Penny Dreadful (Eva Green)...
On amazon you can watch Taboo, for example:
Just let the series inspire you. Please play a new role - which also fits to the larp. Not good: "I play like the main character of Taboo, never be afraid and I show no pain." Have more weaknesses than the chars in the movies or books.
NPC / Orgas:
Jumping between some roles: Mad Faces, French Huntsmen, soldiers, thieves... but also decision makers (governor, supreme nobility, priests...).
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